
IMMUNE to SUPPRESSION and FLASHBANG grenades. The Jammer can be destroyed.Ī highly experienced soldier, the Pointman cannot be disrupted in any way. Places a Jammer which disables any drones or Intel Antenna in its range. Using his Jammer, the Tech can deny the enemy access to evaluate intel. Special abilityĬANNOT BE MARKED if farther away than 50m. Mobile and stealthy, the Assassin is an expert in flanking and dispatching enemies with silenced weapons. The area will be tracked until triggered, or a new area is selected. The first enemy to walk inside the TRACKED area is MARKED. The ability is PASSIVE and PERMANENT.Ī scouting focused marksman, the Sentinel is the bane of flanking enemies. It dazes enemies, making them unable to aim down sights and also slows them down. The Enforcer inflicts a much stronger, ADVANCED SUPPRESSION, on enemies.


The Enforcer is essential to teammates, providing useful cover fire which debilitates enemies. Has access to both a Sniper Rifle and a Compact Machine Gun.

The Ranger's loadout allows to handle both long and medium range combat situations. Has access to semi-auto high-powered rifles that have the biggest damage output out of all Marksman classes. The Sniper's high powered rifle can it its target through any kind of cover.
